![]() ![]() Paladins also receive bonus damage from attack power on their abilities. Any effects which increase overall damage and/or healing, be it directly (e.g. In addition, if talents which specifically affect the coefficient (such as ) exist for a spell, they are mentioned as well. The listed coefficients are base coefficients and apply for the whole spell and per target, unless otherwise stated. Exact spell power coefficients are tested experimentally and documented when well known. Spell power coefficients usually follow set rules outlined in the spell power article, but many exceptions exist. In most cases, the coefficient is fixed for a spell in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. With a 150 SP ratio, and with 100 spellpower, Fireball will do 100 base damage + 150 bonus damage from spellpower for a total of 250 damage. Fireball’s base damage is 100, and Renew’s base healing is 100. Please see WoWWiki:Citation for information on how to add citations. Fireball has a 150 spellpower ratio, and Renew has a 50 ratio. ![]() This article is lacking citations and/or sources. Use the power ups to your advantage and use pads to activate your stun gun, missiles or boosters to get to the finish line first Neckbreaking race circuits are waiting to be raced on in high. ![]()
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